We sometimes hear the phrase “three-dimensional chess” as a metaphor for complicated thinking. But most attempts I’ve seen at creating actual three-dimensional chess variations have fallen short. I like the idea of a game that forces players to think both vertically and horizontally: it increases the complexity while remaining within the bounds of human comprehension. With Pylos, I’m one step closer to finding real 3-D chess.
The board is slightly less than twelve inches on a side. The pieces are small spheres, each slightly larger than a shooter marble, fifteen each in light or dark colors. Players arrange these thirty spheres in a pyramid shape; the winner is whoever places their sphere at the apex. The rules are so brief, they fit on one page. Sounds simple, right? Well, like Go, the simplicity conceals layers of nuanced strategic thinking.
Promotional photo |
Sadly, that Go comparison only carries about so far. The much smaller board and fewer pieces result in much more circumscribed options for strategy; with practice, I would assume your greatest advantage comes from learning to read your opponent. Trying to anticipate another player’s moves in three dimensions creates more subtlety than the pieces. Therefore, I suspect this game would make for good family game nights.
I have mixed feelings about this game. I’ve enjoyed playing it, and it does have enough complexity to unfold in different ways and create several variations. However, speaking as a beginner, it doesn’t feel like it takes “a lifetime to master,” as promotional literature claims. Having played it a few times, I find my hands falling into a comfy place. Unlike chess, Go, or Onitama, this game has a finite feel that I cannot quite shake.
Overall, I enjoy playing this game; it’s quick but complex, easy to learn but difficult to master. But like poker, I suspect the greatest complexity comes from the other player, not the game itself. This isn’t a criticism; I certainly don’t intend to stop playing anytime soon. It’s just a recognition that the board places limits on the game. The real challenge is your perceptions, not really the game.
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